Posts Tagged by Beth’tilac
Player VS Nerfbat: Firelands Raid Nerfs
| September 24, 2011 | Posted by Jeff under Raiding, World of Warcraft |
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Today we’re going to have a little chat about my opinion and experience thus far in the Firelands since the most recent Sept 20th hotfixes. With this, we have a laundry list of nerfs making the content much easier. In general, most bosses have 25% less HP, and do 25% less damage on normal mode. In HC it’s 15%. This has left me torn between ‘This is a good thing’ and ‘Are you serious, I worked my ass off’. Let’s go over the two sides.
The Bad
The prime reason that I’m seeing this as a negative is because my group has worked pretty hard to get where they are (Ranked 13th on the realm). We wiped a lot and got frustrated a lot, but were able to cheer like pros when we downed the boss because we were skilled enough to do so. Now with the 25% nerf, this means that 25% more groups that have been wiping will now share our same glory (Realistically, this is likely to be higher than 25% more given the hp % needed to push certain phase changes.)
There is no difference in title, no extra honor or bonus for doing it when it was more difficult. As petty as this may be, I feel ripped off.
Another reason this is bad is that (in theory) we’ll be with the content sooner. Though we got our asses handed to us week after week by the Firelord, I knew that one of these days we’d have his number. We even came close a few times. We were working and honing our skills to do so. With the nerfs, I know we’re going to beat him now not because we’re better but because he’s worse. Honestly, beating him now compared to before is like beating a retarded sea cucumber to death under water with a hammer: It may take time but it’s not hard.
The Good
A few weeks back one of our healers chickened out and quit, leaving us stuck on Ragnaros. This left us scrambling to fill the 3rd heal spot in our group. Those tore a hole in our group, which we scrambled to fill. When the smoke cleared, we had 4 toons from the initial raids with us and 5 toons with a Fireland’s cherry to pop. We are still missing a DPS. Thanks to the nerfs, we can still make progress while gearing up the new toons, Most fights are easily healed with two healers, and mistakes are more forgivable.
You can say nerf wrapped out group with duct tape.
Some examples
- We 9-maned the first 5 bosses of the Raid.
Shannox:
- With only the tank and one DPS, we DPS’d Shannox so quickly that one of his dogs were still up and enraged.
- The dogs hit like little bitches.
Beth’tilac:
- I tanked one of the drones as a Resto Druid with Barkskin, Treeform and RJ; while rolling LB on the tank.
Alysrazor:
- Can easily be done with two healers, possibly one if you can keep both tanks in range while they have the hatchlings.
- I don’t think I went below 80% mana healing this fight.
- Druids of the flame don’t cast Fiery blast nearly as often (if ever) since they die quickly.
- Tornadoes are also pretty much a tickle, our mage survived 2 hits back-to-back.
Baleroc:
- Two healing it; Took two torment victims/vital flame (one crystal) each before switching off compared to one victim/vital flame. We only switched 3 times before he was dead.
- Single tank instead of two tanks, since he doesn’t hit nearly as hard or often.
Lord Rhyolith:
- I single healed it, using Intervene only once.
Majordomo Staghelm:
- We killed him on our first try during the cat phase following Searing Seeds (before he even made it to the mushroom phase).
Overall, I have to say that the changes are good only because it saved the group I’m with, enabling me to keep raiding each week. If it wasn’t for that, I’d have to say I feel a little ripped off with the short period of time I’ve gotten to spend with these bosses.
End game: I think these changes will make the content boring sooner. Without a challenge, why bother playing? My biggest hope is that with this the Patch 4.3 is coming very soon with some new challenges. Though I can’t see that happening until at least mid-November.
Resto Druid VS Firelands: Beth’tilac
| September 14, 2011 | Posted by Jeff under Raiding, WoW Classes |
Welcome to our second installment of Resto Druid VS Firelands. If you’ve missed it, be sure to check out our guide on Shannox. Today we’re taking down the nasty looking spider that is Beth’tilac, The Red Widow.
For 10-man, we used 2 tanks, 3 healers, and 5 DPS.
Fight Mechanics:
This is a Two Phase fight.
Phase 1
Beth will spend most of her time on top of her web. You’ll need to send up a tank, a healer and a dps (optional). The rest of the group will remain on the ground. You should decide who is going up top before the fight starts. In the case of my group, we send up the Pally healer since he has better burst heals.
People on the ground will need to AoE down the adds, and keep the big adds from eating the small adds and getting life back.
After a bit of damage, Beth will cast Smoldering Devastation at which point everybody up top will jump down to avoid the damage. While there is no tank on her, She will do AoE damage to everybody on the ground (or “shit fire” as my group calls it) until the tank gets back up top.
She will do this twice, the third time coming down to start Phase 2
Phase 2
Phase two will be a burn phase. Group behind her and burn her down.
How to Heal It:
Phase 1
Top: Taunting a Cinderweb Spinner down and killing them will leave a rope for you to grab. Use it to get up top. Make sure your tank went up first. There will be some AoE damage to heal, but it’s mostly just healing your tank. Be sure to watch our for meteors falling, and the fire spots they leave. When you see her casting Smoldering Devastation jump through the hole in the middle. After she casts it, you can go back up after your tank.
Ground: Group up in the middle of the room when possible. We have our priest put a Lightwell to mark the center. The DPS and the tank are going to be running to various corners to pull adds and kill them before Beth comes down. Roll LB on the ground tank, and Rejuv on the DPS that have aggro. Wild Growth on CD most of the time as it will be needed. This shouldn’t be much of a mana-intensive phase.
When the top group comes down, yellow goop will drop from the top of the web until a tank goes back up. This can’t be avoided. This would be a good time to use Barkskin and use Wild Growth, as it’s not a lot of damage but all AoE. If you can, throw HoTs on the group going back up to help avoid them dying on the way and to make the job of the top healer easier.
Phase 2
The third time Beth comes down, you should group up behind her. Your tanks will be switching off aggro due to a debuff; Roll LB on one of them and Rejuv (and Regrowth if needed) on the other one. The group will also be taking a ton of AoE damage; Cast WG and Barkskin on CD and Tranquility if needed. Tree of Life can also be used during this phase.
Tips & Tricks
Drops:
Funeral Pyre: Decent staff, but without Spirit or Haste it shouldn’t be on the top of your priority list.
Cowl of the Clicking Menace: Our BiS helmet (even though it looks fugly). Make good use of it until you get your Tier helmet from Ragnaros.
Cindersilk Gloves: Good gloves. May want to use as your off-set piece as the resto tier gloves are crap.
Smoldering Censer of Purity (boss): Great staff with spirit and haste on it. Really good for resto due to the huge amount of haste.
video:
Hope this helped. Check us out next week for the horrid fight that is Baleroc.


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