Posts Tagged by gaming

5 Cardinal Sins of Video Game Walkthroughs

Guest post by Steve from Cheat Happens.

There’s no mystery about why gamers want cheats and walkthroughs for their favorite games. Instead of getting stuck at a certain point in the game and making the same mistakes over and over, we turn to somebody who’s already done the grunt work and put helpful tips and detailed descriptions into a comprehensive walkthrough. But there’s a limit to how much we’re willing to go through to get to that information.

A badly written walkthrough is inaccurate at best and a total waste of time at worst. If you’re making any of these mistakes when writing a walkthrough for your favorite game, you’ll need to change things up of you want people to take them seriously.
 

Why Gamers Aren’t Reading Your Walkthrough
Unreadable Text Docs: I’m not dogging text documents. They’re plain, easy to read, and they’re a universal file-type. All I’m saying is put some formatting into your work; make it navigable. Put in headings, horizontal lines to break up sections and add some white-space to give some visual dimension to what’s written there. And Master Chief forbid you should put in a table of contents. If you write readable cheats and game walkthroughs, they’ll get downloaded more often, and people will think of you as an authoritative source. It’s that simple.

Vague Descriptions: If I wanted vague, unhelpful instructions, I’d trawl through forums for answers to my questions. Some of the walkthroughs I’ve seen read like some guy just wrote down level descriptions when he paused for a bathroom break. Grammar and spelling are important, because they can totally change the meaning of a sentence, sending somebody in the totally wrong direction. Do yourself a favor and re-read what you’ve written a day or two later. If it doesn’t make sense to you, the person who wrote it, how do you expect someone else to decipher it? Vague, unedited writing is a good way to lose authority with readers.

Lack of Detail: This is related to vagueness. Depending on the game, and what mode you’re playing it in, you’re going to need more details if you run into trouble. In these Need for Speed: The Run PC cheats, for example, you get details on track length, checkpoint locations and even the location of difficult turns you should watch out for. You also get information about shortcuts, gas station locations, roadblocks and police presence helps you navigate every level. That level of detail means that more people will find what they’re looking for in your guides.

No Strategy: Games aren’t only about solving puzzles or knowing the location of weapons and power-ups. When you’re reading a Halo: Reach walkthrough, sure you want to know where to find the sniper rifle is, but you also want some tips and tricks for how to develop a winning multiplayer strategy. Go beyond documenting levels and put your personal experience and game strategy into your guides.

No Contact Info: You’re neglecting an amazing resource for adding to your walkthroughs when you don’t leave yourself open for feedback. Put your email address in your guide. Add a URL to your website. Make it easy for people to send you corrections and new game cheats and tips. By making yourself accessible, you can develop a following to interact with and who will link to your walkthroughs online.

PVS MMO: A look at Diablo 3′s Beta Weekend

This weekend Jeff and I got a chance to try out Blizzard’s upcoming game Diablo 3. Though it’s been some time since the previous installment was released, the hype for this game is still as hot as Diablo himself.

Initial Impression:  While it has been a while since I have played Diablo II, Diablo III hold true to the feel of the previous games. It has large dungeons with lots of room to explore, allowing you to dive ever deeper into the abyss in search of evil and treasure.  

Graphics: Lots of details in and great artwork for the graphics. D3 has more of a realistic feel then many other MMO games, with a dark atmosphere that really makes you feel the evil that is consuming the land.

User Interface: Very straight forward and easy to use. Menus are limited and options few, but enough to help you feel like you’re progressing. Your two main spells and movement are point and click with your supplementary spells occupying the 1-4 number keys.

Performance: Game play was very smooth, even when working co-op. I did have a hard time logging in a couple of tries but I guess that is why they run stress test and I was warned. When I did log in I did not have any trouble running the game.

Things I Liked: I enjoyed the game play and the story. The game was intuitive and easy to play.

Things I Didn’t Like: I could see someone that is more into the mechanics of a game getting bored easily. With the simplicity of the controls it is more like a point and shoot and not to difficult.

Conclusion: I was originally really excited to play this as I had signed up for the year membership for WoW which got you Diablo III. However as I lost interest in WoW’s end-game, I also lost interest in Diablo III. Did I really want to play WoW for a year just to get Diablo III? …Probably not. After the Beta however, I may just need to splurge and get a copy on its own. I don’t really need flowers and chocolate, just a good game to play with my guy…well bring chocolate too, I might want a snack while I play.

PVS MMOs: The 7 Stages of MMO Gaming

In an MMO game’s life span, it will go through multiple phases as it develops. Gamers often seem to forget this before they run to the forums to complain and make negative comments. Now don’t get me wrong sometimes the game needs the hate, but only during the proper phases. Before rushing to the keyboard, make sure you understand the 7 Stages of MMO Gaming.
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Player VS Everything: Now A Com

As the title says, Player Vs Everything (PVSET) has moved over to it’s new domain, PlayerVSEverything.com . Please update your bookmarks. Older links and RSS feeds should automatically update as well. If anybody hits any bugs, please let up know.

We’ve been getting a decent number of visitors the past few weeks, and hopefully we can keep that ball rolling with our new domain. We have more content scheduled for the next few weeks including some game reviews and a few more guides. We’re also keeping our eyes and ears open for any topic opportunities that might come up. If you have any suggestions, we want to hear about it.

Keep your eyes peeled as well for a Facebook page either this week or next, and perhaps a twitter. We plan on expanding the site and adding a few features in near future so be sure to check back often. And be sure to tell your friends!

P.S. New posts with real content will be up tomorrow!

Player VS Food: Code Red Mountain Dew

Hello newbie nibs! Today we’re going to take a look at something to drink while playing, instead of something to eat. That something of course, is going to be Code Red Mountain Dew. This takes the original awesome that is Mountain Dew (or more recently branded ‘MTN Dew’), and adds a cherry twist to it. It’s my personal favorite of the Mountain Dew flavors, but I’ll try to keep my bias at bay.
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Player VS Food: Honey Cruller (Doughnut)

Hello again loyal readers, and a welcome to those new ones as well. For those just tuning in, each week we pick out a meal or snack to push down our throat-holes while raiding and determine how well-equipped we are to be multitasking in such a way.

In continuation with snacky foods, today I’m going with a doughnut. To be specific, I chowed down on a Honey Cruller from Tim Horton’s during our 10-man Firelands run this week.

Cost: $1.50
Skill required to make: Level 1; Purchased as-is.
Time required to make: None.
Taste Stats: With a little bit of dough and a hole (get it?) lot of glazed honey, these taste fantastic.
Ease to eat: Honey Crullers can (and should) only be eaten with one hand. Cutting a doughnut makes you look like a wuss.
Time to eat: Short; single bite.
Buff (Nutritional Value): Sugar energy.
Debuff: On average, honey crullers have around 169 calories, 7.5g of fat, and 141g of sodium. That said, they’re nowhere near the top of the list for a healthy choice. These also can leave a sticky residue on your fingers, sticking you with sticky keys.
Max FPS (Food Per Sitting): I wouldn’t recommend eating more than 2 of these. As good as they are, they’re really not good for you.
Overall Food Level (fLvl): Common(25). Good as these may taste; the fact that Honey Crullers are unhealthy, leave you with sticky fingers and don’t really give you much of a sugar buzz doesn’t make these an ideal raiding snack.

If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!

Player VS Food: Giant Pixy Stix

Hello Hello, and welcome to another PVF. Today we’re looking at more of a short buff then something to satisfy a 40-man raid hunger. What treat? Nothing less than a Giant Pixy Stix made by Wonka.

Cost: $2
Skill required to make: Level 1; buy.
Time required to make: None.
Taste Stats: It’s pure sugar. If you like sugar, you’ll love it.
Ease to eat: Because of the size, it takes 2 hands to hold it and tilt it without making a mess.
Time to eat: 30 seconds.
Buff (Nutritional Value): None, it’s pure sugar.
Debuff: Because of the larger size of the tube, it takes 2 hands when it’s still pretty full to tip it right without making a mess. And if you do spill it, it gets everywhere.
Max FPS (Food Per Sitting): One should be enough.
Overall Food Level (fLvl): Uncommon(50). Though this doesn’t have any nutritional value, it gives a good burst of energy, which will last long enough to get you through the raid. Works well for a buff in the later part of the raid, as the sugar doesn’t stay with you that long.

If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!

Player VS Food: Dinner is Served

Welcome to the pre-installment of our weekly column, Player VS Food.
In our newest adventure, we’ll be taking a look at a variety of foods, beverages, and snacks to determine how well they coincide with Players in their natural environment: Gaming!

Today’s post will be simply a quick run down of what to expect, and we’ll be following up later today with our first food choice.

Cost: Average amount that the item will cost.
Skill required to make: How hard is it to get this item.
Time required to make: How long will it take you to get this item.
Taste Stats: This is often the most important thing to consider, and we’ll look into that.
Ease to eat: While gaming, how difficult is it for you to eat the item.
Time to eat: How long it takes for the item to go from in-front of you, to inside you.
Buff (Nutritional Value): How good is this item for your body in general.
Debuff: What are the negative effects (if any) from this item being digested.
Max FPS (Food Per Sitting): How much of this item will you need before you want to stop eating?
Overall Food Level (fLvl): We’ll consider all of the above, and grade the item to see how well equipped you’ll be after gearing up. Possible fLvls are Poor(1), Common(25), Uncommon(50), Rare(75), Epic(100), Legandary(125)