Posts Tagged by Lord Rhyolith

Resto Druid VS Firelands: Lord Rhyolith

Being the Soft little fleshy-things that we are, we’ve made it past the half-way mark of this raid. What does that mean? That our next stop is the elemental giant that is Lord Rhyolith. In case you’re lost, we have guides on how to beat Shannox, Beth’Tilac,Baleroc and Alysrazor as well. All caught up? Great, let’s get crushed under foot.

We completed this fight with 1 tank, 1 healers, and 8 DPS; but similar configurations should work just as well.

Fight Mechanics:
This is a Two phase fight.

Phase 1
Unlike most fights, you’re not actually going to tank the boss during most of it. You’ll fight Lord Rhyolith on a small circular island, having the DPS attacking his two giant feet to control which way he walks. If you DPS the right foot, he’ll turn right. If you DPS the left foot, he’ll turn left. If he makes it to the edge of the platform, he does AoE damage and kills you.

The group should remain grouped up on one spot or one person during the fight. This should be a person who is good at watching their feet and avoiding environment damage.

During this phase he’ll be walking around and stomping now and then, as well as spawning adds and volcanoes.
The adds will be either small adds (Fragment of Rhyolith) in a group of 5, or one large one (Spark of Rhyolith) that does AoE damage to anybody around it. The tank should pick up the small ones and kill them, and take the larger one away from the group.

Throughout the fight, Rhyo will spawn Volcanoes. These do nothing until activated. Once Rhyolith activates them they will start shooting fire out. DPS should steer Rhyoloth towards the active volcano to step on it. Once he steps on it, Lord Rhyolith will lose 10% of his armor and the volcano will become a crater. From these craters, a totem-like thing will pop up and it will cast Magma Flow. Magma Flow will have lines flowing out from the crator, causing fire damage and making you weak to future fire damage; so avoid the lines and watch your feet.

Once his armor falls off from walking over enough volcanoes, you’ll be pushed to phase two.

Phase 2
At this point Lord Rhyolith’s armor will have been completely removed, and will show his soft squishy inside. All volcanoes and adds will finish doing whatever it is they were doing then vanish. This will be a DPS burn phase with minor AoE damage being dealt out to the raid, increasing until death.

How to Heal:

Phase 1
Make sure you’re watching your feet, and you should be able to use WG on CD to keep everybody up. Throw RJ and SwiftMend on those who get hit by Magma Flow. Roll one or two stacks of LB on the tank when he’s taking a larger add.

Phase 2
WG on cool down, and RJ on those that don’t get it. Tree form and barkskin here for the armor to make sure you don’t die. Roll LB on your tank at this point, as Lord Rhyolith will have an aggro table.

Tips & Tricks:

  • Watch your feet. Honestly that’s all there is to it.
  • Drops:

    Heartstone of Rhyolith>(Neck): Decent neck piece if with spirit and mastery.
    Incendic Chestguard(Chest): Pretty good chest, but not quite as good as Tier due to the socket bonuses.
    Smoldering Censer of Purity (Staff)(Boss): Great staff with spirit and haste on it. Really good for resto due to the huge amount of haste.

    Video:

    Check our Majordomo’s guide this Friday!

    Player VS Nerfbat: Firelands Raid Nerfs

    Today we’re going to have a little chat about my opinion and experience thus far in the Firelands since the most recent Sept 20th hotfixes. With this, we have a laundry list of nerfs making the content much easier. In general, most bosses have 25% less HP, and do 25% less damage on normal mode. In HC it’s 15%. This has left me torn between ‘This is a good thing’ and ‘Are you serious, I worked my ass off’. Let’s go over the two sides.

    The Bad
    The prime reason that I’m seeing this as a negative is because my group has worked pretty hard to get where they are (Ranked 13th on the realm). We wiped a lot and got frustrated a lot, but were able to cheer like pros when we downed the boss because we were skilled enough to do so. Now with the 25% nerf, this means that 25% more groups that have been wiping will now share our same glory (Realistically, this is likely to be higher than 25% more given the hp % needed to push certain phase changes.)
    There is no difference in title, no extra honor or bonus for doing it when it was more difficult. As petty as this may be, I feel ripped off.

    Another reason this is bad is that (in theory) we’ll be with the content sooner. Though we got our asses handed to us week after week by the Firelord, I knew that one of these days we’d have his number. We even came close a few times. We were working and honing our skills to do so. With the nerfs, I know we’re going to beat him now not because we’re better but because he’s worse. Honestly, beating him now compared to before is like beating a retarded sea cucumber to death under water with a hammer: It may take time but it’s not hard.

    The Good
    A few weeks back one of our healers chickened out and quit, leaving us stuck on Ragnaros. This left us scrambling to fill the 3rd heal spot in our group. Those tore a hole in our group, which we scrambled to fill. When the smoke cleared, we had 4 toons from the initial raids with us and 5 toons with a Fireland’s cherry to pop. We are still missing a DPS. Thanks to the nerfs, we can still make progress while gearing up the new toons, Most fights are easily healed with two healers, and mistakes are more forgivable.
    You can say nerf wrapped out group with duct tape.

    Some examples

    • We 9-maned the first 5 bosses of the Raid.

    Shannox:

    • With only the tank and one DPS, we DPS’d Shannox so quickly that one of his dogs were still up and enraged.
    • The dogs hit like little bitches.

    Beth’tilac:

    • I tanked one of the drones as a Resto Druid with Barkskin, Treeform and RJ; while rolling LB on the tank.

    Alysrazor:

    • Can easily be done with two healers, possibly one if you can keep both tanks in range while they have the hatchlings.
    • I don’t think I went below 80% mana healing this fight.
    • Druids of the flame don’t cast Fiery blast nearly as often (if ever) since they die quickly.
    • Tornadoes are also pretty much a tickle, our mage survived 2 hits back-to-back.

    Baleroc:

    • Two healing it; Took two torment victims/vital flame (one crystal) each before switching off compared to one victim/vital flame. We only switched 3 times before he was dead.
    • Single tank instead of two tanks, since he doesn’t hit nearly as hard or often.

    Lord Rhyolith:

    • I single healed it, using Intervene only once.

    Majordomo Staghelm:

    • We killed him on our first try during the cat phase following Searing Seeds (before he even made it to the mushroom phase).

    Overall, I have to say that the changes are good only because it saved the group I’m with, enabling me to keep raiding each week. If it wasn’t for that, I’d have to say I feel a little ripped off with the short period of time I’ve gotten to spend with these bosses.

    End game: I think these changes will make the content boring sooner. Without a challenge, why bother playing? My biggest hope is that with this the Patch 4.3 is coming very soon with some new challenges. Though I can’t see that happening until at least mid-November.