Posts Tagged by raiding
PVS WoW: Cataclysm Expansion Post-Mortem
| March 19, 2012 | Posted by Jeff under World of Warcraft |
With Blizzard having completed their World of Warcraft: Cataclysm expansion pack, and well on the way to releasing their next expansion Mists of Pandaria; It’s a good time to review the completed expansion’s good points and points that could use improvement. Let’s get started.
1) Looking for Raid: This was a really good idea. With Blizzard’s market the way it is and their lack of attraction for new hardcore gamers, they really need to reach out to those casual gamers. I think the Looking for Raid (LFR) feature was a good idea. Most casual players that I know personally have never been into a raid prior to Cataclysm. Those who had been, usually sucked and didn’t get far. This was a great way for those newer players to get some experience in a raid environment without all the stress that comes with hardcore raiding. To be frank, the difficulty of LFR was ridiculously easy and most mechanics could simply be ignored. I think the idea of LFR was simply to get people in, then once the foot is in the door hope they want to go on to normal/heroic raiding after. My only beef is with the gear: It shouldn’t have been as good as it was. For what little work people did for it, it should have been on par (or lower) than 5 man heroics.
(Continue Reading…)
Player VS SWTOR: A Fortnight in a Galaxy Far, Far Away
| February 9, 2012 | Posted by Jeff under Star Wars: The Old Republic General |

Aside from my short trip through the weekend beta, my time playing Star Wars: The Old Republic (SWTOR) prior to launch was limited. However thanks to a lovely birthday gift card, I decided to pick this game up and give WoW a break for a bit. I was pleasantly surprised at what came out of the release, but there is still a lot that needs to be worked on to make it a stable substitute for an established game like Warcraft.
Pros
One of the first and largest aspect of SWTOR that really makes the game feel amazing for me is the in-depth class quest lines. You can feel your character progress and become stronger and more involved in the game as you level, and not just a ton of unrelated quests. This involves the player in the environment, and connects them to the NPCs in it. Much like it’s predecessors Knights of the Old Republic (KOTOR) this is a key element of attraction to the game.
In addition to interacting with NPCs on each world, you pick up companions as your progress. These NPCs are similar to player-controlled pets in other games, but have more to them. Each companion can play a different role, and acts as a secondary character for the player. You can equip them as you please, customize them, chat with them, and even buy their affection. This is a clear evolution from the companions you get in KOTOR building your crew. In combat, they can also take the place of a player if you can’t find a friend to help out.
Once you get through some initial lowbie quests, you get your own spaceship. Need I say more? Okay, you also get to do space missions and shoot stuff. And you can do a barrel roll!
A fun aspect to the standard gearing of most MMO are the orange colored custom or ‘social’ items. These items come with no base stats, but instead have armoring, mod and enhancement slots. In these slots, you add stats in (like gemming in WoW). With the correct enhancements added in you can easily wear the same piece of gear through out all your levels, updating it as you level. These are social items since it’s clearly for those who want to look a certain way instead of being stuck with whatever drops and has stats. It’s a wonderful thing to implement from a game launch, instead of having to go back later and help players customize their avatar.
On the subject of stats, there is tons in this game. Unlike some more popular games which are constantly dumbing down game stats for the ‘casual’ player, SWTOR took the opportunity to make stats for everybody. Each class wears a certain type of armor (light, medium, heavy) and has two primary stats that they use. Instead of saying something like “all physical attacks use strength”, some may benefit more from Aim, strength or cunning. Most pieces of gear will then have two stats on it, reducing the arguments and generalization of who gets the piece that is good for 90% of the group.
Cons
To counter one of my points above about having a companion, there is still much work to be done on the AI, as well as enemy AI. Artificial Intelligence in any game is usually something that constantly needs to progress. However, it’s understandably frustrating when you jump off a ledge and your companion runs the long away around (and pulls every single mob doing so!). Enemy AI works the same way though, and I know I’ve avoided death many times by getting them stuck running for stairs. Hopefully, this will be something fixed as the game evolves.
Again countering my own point, there are too many stats when you first start up. When I started, I had no item what stats did what. Quite honestly, I still need to check back at times and see. This is both a good and a bad thing. Though good in ways I said above; it’s bad because people are going to be confused, wear the wrong gear and because of it likely suck at playing their class. There is tool tips for most of the game, I’d like to see one titled “What stats you need as a [class] and what it does”.
Out of the gate, the UI feels a little clunky. There are a lot of expand/collapse areas and a bunch of bars that you need to turn on to make it usable. Even doing so, the customization options leave much to be desired. Given that there is still is no support for add-ons, I wish they had put more work into it. Add in the lack of in-game macros and it can make tasks like healing a difficult step.
The final point I need to make that I could complain about is the frequent downtime for maintenance. I understand that it’s a new game and there is a lot to work on, but honestly having it go down on a Friday night/Saturday morning isn’t acceptable. I wish they would make a list of the errors, and fix them once a week like normal developers.
Conclusion
I like this game. It’s buggy, but it’s new. It will need a bit of work to catch up with some more established games, but it has a lot of potential. I hear there is a lot of issues end-game, but BioWare has said they are going to address it (which is much more than some companies). I’d like to consider it a viable alternative to WoW, but can’t see myself making a switch until some raids (ops) become better.
I’d suggest trying it, it’s worth it. For those who have tried it, what do you think?
Player VS Food: Code Red Mountain Dew
| January 10, 2012 | Posted by Jeff under PVS Food |
Comments off
|
Hello newbie nibs! Today we’re going to take a look at something to drink while playing, instead of something to eat. That something of course, is going to be Code Red Mountain Dew. This takes the original awesome that is Mountain Dew (or more recently branded ‘MTN Dew’), and adds a cherry twist to it. It’s my personal favorite of the Mountain Dew flavors, but I’ll try to keep my bias at bay.
(Continue Reading…)
Player VS Food: Chocolate Chip Cookie Dough Truffles
| December 20, 2011 | Posted by Jeff under PVS Food |
In spite of my tardiness and putting this up later in the day, we’re going to do without the pleasantries.
This week I ate (far too many) Chocolate Chip Cookie Dough Truffles during both my Thursday and Monday 10m raid on Dragon Soul.
(Continue Reading…)
Player VS Food: Nachos with Cheese
| December 13, 2011 | Posted by Jeff under PVS Food |
Comments off
|
This week’s Player Versus Food is going to be all about nom-nom-nom’ing on Nachos with cheese. This suggestion came from my guildie Wargiblet, as it’s one of his favorites.
Apirka and I tested these hunks of cheese Wednesday during our 10 man raid in Dragon Soul.
Cost: Roughly $6, with mats to spare. (Continue Reading…)
Player VS Food: Bugles (Original)
| December 6, 2011 | Posted by Jeff under PVS Food |
This week I was lucky enough to get my hands on a bag of Bugles (Original). These bagged snacks are similar to Potato Chips, which we’ve all ready put through the test. A large difference here though is that these are corn chips, not potato-based. We went with Original flavored because 1) I’m boring and 2) It’s easier to get a general idea how the product stands up.
I loved these when I was younger, since you can play with them by putting them on your fingers and pretending you had long nails. Lame? Maybe. They’ve just recently become available again up here so of course I needed to grab some. I’ve only been able to find them at Wal-Mart so far, but I’m sure that one of your local grocery stores has it in stock too.
We put these to the test on Monday night during a Firelands raid, then again through The Siege on Wyrmrest Temple using the new Looking For Raid (LFR) tool that just rolled out with patch 4.3.
(Continue Reading…)
Player VS Food: Honey Cruller (Doughnut)
| November 28, 2011 | Posted by Jeff under PVS Food |
Comments off
|
Hello again loyal readers, and a welcome to those new ones as well. For those just tuning in, each week we pick out a meal or snack to push down our throat-holes while raiding and determine how well-equipped we are to be multitasking in such a way.
In continuation with snacky foods, today I’m going with a doughnut. To be specific, I chowed down on a Honey Cruller from Tim Horton’s during our 10-man Firelands run this week.
Cost: $1.50
Skill required to make: Level 1; Purchased as-is.
Time required to make: None.
Taste Stats: With a little bit of dough and a hole (get it?) lot of glazed honey, these taste fantastic.
Ease to eat: Honey Crullers can (and should) only be eaten with one hand. Cutting a doughnut makes you look like a wuss.
Time to eat: Short; single bite.
Buff (Nutritional Value): Sugar energy.
Debuff: On average, honey crullers have around 169 calories, 7.5g of fat, and 141g of sodium. That said, they’re nowhere near the top of the list for a healthy choice. These also can leave a sticky residue on your fingers, sticking you with sticky keys.
Max FPS (Food Per Sitting): I wouldn’t recommend eating more than 2 of these. As good as they are, they’re really not good for you.
Overall Food Level (fLvl): Common(25). Good as these may taste; the fact that Honey Crullers are unhealthy, leave you with sticky fingers and don’t really give you much of a sugar buzz doesn’t make these an ideal raiding snack.
If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!
Player VS Food: Giant Pixy Stix
| November 21, 2011 | Posted by Jeff under PVS Food |
Comments off
|
Hello Hello, and welcome to another PVF. Today we’re looking at more of a short buff then something to satisfy a 40-man raid hunger. What treat? Nothing less than a Giant Pixy Stix made by Wonka.
Cost: $2
Skill required to make: Level 1; buy.
Time required to make: None.
Taste Stats: It’s pure sugar. If you like sugar, you’ll love it.
Ease to eat: Because of the size, it takes 2 hands to hold it and tilt it without making a mess.
Time to eat: 30 seconds.
Buff (Nutritional Value): None, it’s pure sugar.
Debuff: Because of the larger size of the tube, it takes 2 hands when it’s still pretty full to tip it right without making a mess. And if you do spill it, it gets everywhere.
Max FPS (Food Per Sitting): One should be enough.
Overall Food Level (fLvl): Uncommon(50). Though this doesn’t have any nutritional value, it gives a good burst of energy, which will last long enough to get you through the raid. Works well for a buff in the later part of the raid, as the sugar doesn’t stay with you that long.
If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!
Player VS Food: Pita Pizzas
| November 14, 2011 | Posted by Jeff under PVS Food |
Comments off
|
Welcome to our weekly column where we chow down on delicious food during our raid time to see how well it works for us, and how close we get to our hunger cap.
This week, we’re eating Pita Pizzas. In short, these are mini pita shells with pizza toppings inside. I had these thanks to the lovely rogue girlfriend Apirka, during our 25 man last Tuesday. Let’s look at the stats.
Cost: Around $6, with some ingredients left over.
Crafting Skill required: Level 5; some cooking required.
Mats required: Mini Pita Shells, pizza sauce, cheese, pepperoni.
Time to craft: Around 30 minutes.
Taste stats: These taste like pizza. I’m a huge fan of pizza, so this ranks really high for me.
Ease to eat: Two-bite size, easily can be handled with one hand..
Time to eat: 30 seconds, two bites.
Buff (Nutritional Value): Surprisingly very healthy. Pita shells are good for you, tomato sauce is good for you, and pepperoni and cheese are’t that bad either. You can add other pizza topics as well, so it can be healthier.
Debuff: When these are hot, you get the goopy, stringy cheese that can cause a mess (just like pizza). when cooled down a bit though, everything stays in place really well.
Max FPS (Food Per Sitting): One plate/bag of pita shells.
Overall Food Level (fLvl): Rare These are fun to eat, taste good, and actually have nutritional value. Putting the debuff aside, assuming you give them a few minutes to cool down, this makes a great treat.
Recipe
- 1 bag of Mini Pitas
- 1 small can of Pizza Sauce
- 1 cup of shredded mozzarella cheese
- 1 cup of diced pepperoni
- In a medium bowl, mix the cheese, pizza sauce and pepperoni.
- Slice an opening around 1/4 to 1/2 the pita, along the edge, in each of the mini pitas.
- Put the mixture into a zip-lock bag, and zip it shut. Cut off one of the corners of the bag, so you can squeeze the toppings through. This is called pipping.
- Pipe the toppings into the pita shells.
- Place pitas on cooking sheet, and cook for 10-15 minutes at 350 degrees.
- Let cool for a few minutes, and chow down.
If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!
Player VS Food: Potato Chips
| November 7, 2011 | Posted by Jeff under PVS Food |
Comments off
|
Today we start on a new quest line. Completion of this would reward the most epic loot table consisting of only the highest level food for we, the Players, to put in our throat hole while we game. Many have started this quest, but none have the level or skill yet to complete it. Come with me as we gulp a few levels, click some catering, and gear up our mouths. Let’s go!
As newbies, let’s start off a standard and easily accessible food choice: The Potato Chip. As delicious as these may be, they’re not really the best choice. Let’s look at the stats.
Cost: Usually about $3 for a large bag.
Crafting Skill required: Level 1; Easiest, just open bag.
Mats required: Chips, Bag.
Time to craft: Less than 10 minutes.
Taste stats: Chips taste awesome, and come in a large variety of flavors.
Ease to eat: One-handed.
Time to eat: 4 seconds (or as long as it takes to go to the bag, to your mouth). No pre-bite preparation needed.
Buff (Nutritional Value): Slight stamina increase, not very healthy. Potatoes are in it, but that’s about it.
Debuff: Chips are very greasy, and will make your mouse and keys greasy as well. This can cause delayed reaction time or misclicks. In addition, you can easily get crumbs in your keyboard.
Max FPS (Food Per Sitting): Half a bag to One full bag is usually enough.
Overall Food Level (fLvl): Common Chips taste great and are pretty easy to eat. However, because of the grease debuff this item isn’t recommended. Eat them if you must, but be on the look out for an upgrade before raiding.
If you have any ideas for foods, feel free to PST in the comments, and we can group up and down them. We’ll log again for PVF next Monday, and we can level more then. Chow!


Recent Comments